<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>BFG Clan</title>
	<atom:link href="http://bfgclan.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://bfgclan.net</link>
	<description>Clan Xbox 360 Battlefield 3 BF3 [Big Fucking Gun]</description>
	<lastBuildDate>Sat, 25 Feb 2012 05:56:42 +0000</lastBuildDate>
	<language>it</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='bfgclan.net' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://1.gravatar.com/blavatar/5fbd2fcc290fbf69f5f19013004d715d?s=96&#038;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</url>
		<title>BFG Clan</title>
		<link>http://bfgclan.net</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://bfgclan.net/osd.xml" title="BFG Clan" />
	<atom:link rel='hub' href='http://bfgclan.net/?pushpress=hub'/>
		<item>
		<title>Un altra rullata di nabbi..a normale ovviamente :D</title>
		<link>http://bfgclan.net/2012/02/25/un-altra-rullata-di-nabbi-a-normale-ovviamente-d/</link>
		<comments>http://bfgclan.net/2012/02/25/un-altra-rullata-di-nabbi-a-normale-ovviamente-d/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 05:56:41 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1508</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1508&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/25/un-altra-rullata-di-nabbi-a-normale-ovviamente-d/"><img src="http://img.youtube.com/vi/UR-MLE-A3d0/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1508/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1508/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1508/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1508&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/25/un-altra-rullata-di-nabbi-a-normale-ovviamente-d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>Battlefield 3 Meets Indiana jones</title>
		<link>http://bfgclan.net/2012/02/25/battlefield-3-meets-indiana-jones/</link>
		<comments>http://bfgclan.net/2012/02/25/battlefield-3-meets-indiana-jones/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 05:48:51 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1504</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1504&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/25/battlefield-3-meets-indiana-jones/"><img src="http://img.youtube.com/vi/mm0LX1ETPvg/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1504/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1504/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1504/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1504&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/25/battlefield-3-meets-indiana-jones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>La lista (non definitiva) dei fix della futura patch per battlefield 3.</title>
		<link>http://bfgclan.net/2012/02/23/la-lista-non-definitiva-dei-fix-della-futura-patch-per-battlefield-3/</link>
		<comments>http://bfgclan.net/2012/02/23/la-lista-non-definitiva-dei-fix-della-futura-patch-per-battlefield-3/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 15:45:27 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1497</guid>
		<description><![CDATA[Hello everyone! We would like to share some of the confirmed fixes and tweaks that we have been working on to the Community. Note that this is still not a full update list and there will be more information on this as we go forward. Also please remember that the content in this list might be changed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1497&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello everyone!<br />
We would like to share some of the confirmed fixes and tweaks that we have been working on to the Community. <strong><em>Note that this is still not a full update list</em></strong> and there will be more information on this as we go forward. Also please remember that the content in this list might be changed but of course, we will also keep you in the loop about this. While there still is no ETA on the patch, we´re still working on improving online gameplay for all of our dear community members. So far, this list is for all three platforms (Xbox 360, PS3 and PC)</p>
<div><strong>GENERAL GAMEPLAY FIXES: </strong>-Players should no longer take fall damage from short falls.<br />
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.<br />
-Fixed some situations that would unintentionally make a player unrevivable.<br />
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.<br />
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.<br />
-Spawn protection will no longer be canceled by the player looking around.<br />
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.<br />
-Increased the inaccuracy and recoil added when a player is fully suppressed.<br />
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.<br />
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.<br />
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.<br />
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.<br />
-Increased the effectiveness of Suppression Resist Specialization.<br />
-Parachutes now respond to turn and throttle inputs more quickly.<br />
-Switching from primary weapons to sidearms and back now takes less time.<br />
-Increased the effectiveness of explosive resistance.<br />
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.<br />
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.<br />
-Fixed several issues with vaulting objects, especially for thin railings.<br />
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.<br />
-CRAM weapons on Carriers now count towards stationary weapon awards.<strong>VEHICLE FIXES:</strong></p>
<p>-The A10 properly gives Jet score again.<br />
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.<br />
-Increased the damage the MBT&#8217;s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.<br />
-Slightly reduced the repair speed of the repair tool.<br />
-Increased the damage done by TOW weapons to armored vehicles.<br />
-Increased the rate of fire and minimum damage of the Coax HMG.<br />
-Increased the damage mounted gunner .50cal HMGs do at long range.<br />
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.<br />
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.<br />
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.<br />
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.<br />
-Slightly reduced the locking time of all weapons vs Laser Designated targets.<br />
-Laser Guided missiles can now be distracted by Flares.<br />
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.<br />
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.<br />
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.<br />
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.<br />
-Flares now more reliably distract missiles, especially for Helicopters.<br />
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.<br />
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.<br />
-AA Missiles should no longer kill the pilot instead of the vehicle.<br />
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.<br />
-Reduced the damage AA missiles do to jets to 45%.<br />
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.<br />
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.<br />
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter&#8217;s defensive abilities vs Jets.<br />
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.<br />
-Increased RPG and SMAW damage against aircraft.<br />
-Guided Rockets will now only track ground targets, as originally intended.<br />
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.<br />
-Helicopter guns should now suppress correctly.<br />
-Improved the accuracy of the Attack Helicopter&#8217;s Rocket Pods, both guided and unguided.<br />
-Slightly increased the damage of Attack Helicopter&#8217;s Rocket Pods vs Infantry and other Helicopters.<br />
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.<br />
-The Mi28 has received upgrades to its climbing and yawing abilities.<br />
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.<br />
-Improved the accuracy of the Mi28 gun to match the AH1 gun.<br />
-Increased the direct hit damage of the APFSDS rounds for the IFVs.<br />
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.<br />
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.<br />
-Increased the power of explosions from cars and other explosive static objects.<br />
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.<br />
-Adjusted the F35&#8242;s Center of Mass and Hover Engine for more stable, level flight in all flight modes.<br />
-Updated the F35 weapon systems to be consistent with the other Jets.<br />
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.<br />
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.<br />
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.<br />
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.<br />
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).<br />
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.<br />
-Jet and Helicopter collisions should now properly result in the death of both vehicles.<br />
-You can now spot with the EOD bot.<br />
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.<br />
-Reduced the damage AA guns (both mobile and stationary) do to infantry.<br />
-The carrier based CRAM stations are now properly tracked as stationary weapons.<br />
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.<br />
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.<br />
-The A10&#8242;s extinguisher should now function properly.<br />
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.<br />
-The T90&#8242;s crosshair now more accurately represents the trajectory of the main gun.<br />
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.<br />
-The AAV now has zoom and a 3P camera when using the turret.<br />
-Tweaked the AAV&#8217;s turret controls to be more useful when the vehicle is moving.<br />
-The Z11w now properly functions with Below Radar.<br />
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.<br />
-Added Horns to all Jeeps.<br />
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.</p>
<p><strong>WEAPONS:</strong></p>
<p>-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.<br />
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.<br />
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.<br />
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.<br />
-The M26 MASS frag and slug rounds are now the more effective pump action versions.<br />
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.<br />
-Fixed the bolt action timer on the L96 that would cause an animation glitch.<br />
-9x39mm rounds no longer benefit from the Sniper headshot bonus.<br />
-Increased the damage of the 9x39mm rounds at long range.<br />
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.<br />
-Increased the damage of the .357 and .44 magnum rounds at max range.<br />
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.<br />
-Semiautomatic weapons will no longer &#8220;jam&#8221; if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.<br />
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.<br />
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.<br />
-The spread for Flechette rounds has been reduced slightly on all shotguns.<br />
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.<br />
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.<br />
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.<br />
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.<br />
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.<br />
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.<br />
-Fixed 12g FRAG rounds not breaking glass at long range.<br />
-Players can now earn the shotgun Ribbon using the M26 MASS.<br />
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.<br />
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.<br />
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.</p>
<p><strong>Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun</strong></p>
<p>effectiveness and also increase the feeling of individuality in each gun.<br />
M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.<br />
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27&#8242;s higher rate of fire.<br />
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.<br />
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.<br />
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.<br />
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.<br />
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.<br />
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.<br />
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.</p>
<p>870: No change. The 870 is a popular and highly effective weapon.<br />
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.<br />
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.<br />
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.<br />
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.<br />
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.</p>
<p>M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.<br />
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.<br />
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u&#8217;s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.<br />
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.<br />
A91: No Change. The A91&#8242;s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.<br />
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.<br />
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.<br />
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.<br />
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon&#8217;s stats.</p>
<p>AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.<br />
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.<br />
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.<br />
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.<br />
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon&#8217;s weaknesses kicked in while the reduced accuracy highlights its close range role.<br />
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.<br />
AN94: Reduced vertical recoil. The AN94&#8242;s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.<br />
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3&#8242;s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.<br />
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.<br />
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.<br />
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.</p>
<p>PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.<br />
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.<br />
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.<br />
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.<br />
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.<br />
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.<br />
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19&#8242;s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.</p>
<p><strong>WEAPON ACCESSORIES:</strong></p>
<p><strong>SCOPES:</strong></p>
<p>-Fixed the 7x scope not zooming to the full 7x on all weapons.<br />
-Corrected the M39&#8242;s laser sight so it points at the point of impact and aligns with scopes when zoomed.<br />
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.<br />
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.<br />
-The L96 Straight Pull bolt now functions properly.<br />
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.<br />
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.<br />
-Tweaked IRNV to be more consistent across all levels.<br />
-Fixed a rendering issue with IRNV view when taking damage.<br />
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).<br />
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule</p>
<p><strong>BIPOD:</strong></p>
<p>-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.<br />
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.<br />
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod&#8217;s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.</p>
<p><strong>HEAVY BARREL:</strong></p>
<p>-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.<br />
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.<br />
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.<br />
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.<br />
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.</p>
<p><strong>IRNV FIXES</strong>:</p>
<p>-Tweaked IRNV to be more consistent across all levels.<br />
-Fixed a rendering issue with IRNV view when taking damage.<br />
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).<br />
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.</p>
<p><strong>FOREGRIP:</strong></p>
<p>-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.<br />
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.</p>
<p><strong>LASER SIGHT:</strong></p>
<p>-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.<br />
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.</p>
<p><strong>SUPPRESSOR:</strong></p>
<p>-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.<br />
-The Suppressor&#8217;s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor&#8217;s bonus for all weapons.<br />
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.<br />
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.</p>
<p><strong>FLASH SUPPRESSOR:</strong></p>
<p>-The Flash Suppressor no longer reduces accuracy for Automatic Fire.<br />
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.<br />
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.</p>
<p><strong>GADGETS:</strong></p>
<p>-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.<br />
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.<br />
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.<br />
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.<br />
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed &#8220;KILLED.&#8221;<br />
-The MAV can no longer be used as an elevator.<br />
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.<br />
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.<br />
-Players may now use their knife to destroy enemy equipment.<br />
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.<br />
-The player may now have a maximum number of mines which will persist after the player&#8217;s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.<br />
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.<br />
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.<br />
-Ammobags now stay until the user redeploys them like Medkits.<br />
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.<br />
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.<br />
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.<br />
-Slightly increased the heal rate of the Medical Crate.<br />
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)<br />
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.<br />
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.<br />
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.</p>
<p><strong>TEAM DEATHMATCH</strong></p>
<p>-Fixed a bug where players would spawn close to the enemy team at the start of the round.<br />
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.<br />
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.<br />
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.<br />
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.<br />
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.<br />
-Caspain Border spawn zones have been tweaked slightly.</p>
<p><strong>SQUAD DEATHMATCH</strong></p>
<p>-Fixed a bug where players would spawn close to the enemy team at the start of the round.<br />
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map<br />
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.<br />
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.</p>
<p>Fonte:  <a href="http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/">http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/</a></p>
</div>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1497/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1497/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1497/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1497&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/23/la-lista-non-definitiva-dei-fix-della-futura-patch-per-battlefield-3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>Scimmietta :3</title>
		<link>http://bfgclan.net/2012/02/22/scimmietta-3/</link>
		<comments>http://bfgclan.net/2012/02/22/scimmietta-3/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 11:04:47 +0000</pubDate>
		<dc:creator>Schweppes</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1493</guid>
		<description><![CDATA[Madoooonna che scimmia ahahaha<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1493&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/22/scimmietta-3/"><img src="http://img.youtube.com/vi/eAkcYZayPdE/2.jpg" alt="" /></a></span></p>
<p>Madoooonna che scimmia ahahaha</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1493/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1493/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1493/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1493&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/22/scimmietta-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/f21b32db18b6e144ee6b37f730955778?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">schweppes96</media:title>
		</media:content>
	</item>
		<item>
		<title>Battlefield 3 per PlayStation: DICE al lavoro su una nuova patch‎</title>
		<link>http://bfgclan.net/2012/02/16/battlefield-3-per-playstation-dice-al-lavoro-su-una-nuova-patch%e2%80%8e/</link>
		<comments>http://bfgclan.net/2012/02/16/battlefield-3-per-playstation-dice-al-lavoro-su-una-nuova-patch%e2%80%8e/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 18:44:32 +0000</pubDate>
		<dc:creator>[admin] SiCKKB0Y</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1488</guid>
		<description><![CDATA[Il 2011, tra i numerosissimi videogame che ha visto arrivare nei negozi di tutto il mondo, è stato certamente l&#8217;anno che ha visto una vera e propria battaglia tra i due franchise videoludici, appartenenti al genere degli sparatutto in prima persona ad ambientazione bellica, più amati attualmente sul mercato, Call Of Duty e Battlefield, una [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1488&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Il 2011, tra i numerosissimi videogame che ha visto arrivare nei negozi di tutto il mondo, è stato certamente l&#8217;anno che ha visto una vera e propria battaglia tra i due franchise videoludici, appartenenti al genere degli sparatutto in prima persona ad ambientazione bellica, più amati attualmente sul mercato, Call Of Duty e Battlefield, una battaglia che ha visto trionfare anche questa volta Call Of Duty.</p>
<p>Nonostante questo Battlefield 3, sviluppato da DICE e pubblicato da Electronic Arts, è comunque riuscito ad ottenere un grande successo superando quanto fatto dal franchise in passato e lasciando presagire un futuro decisamente molto importante per questa saga molto amata dai videogiocatori.</p>
<p>Successivamente alla pubblicazione del gioco nei negozi, la software house DICE ha rilasciato una serie di interessanti DLC con l&#8217;obiettivo di espandere ulteriormente l&#8217;esperienza di gioco offerta da questo titolo, ma anche una serie di aggiornamenti con il compito di sistemare alcuni aspetti dell&#8217;esperienza di gioco.</p>
<p>Proprio al riguardo ecco arrivare importanti aggiornamenti che anticipano la prossima release di una nuova patch per il gioco.</p>
<p>Il responsabile della community sul blog ufficiale del gioco, Daniel Matros, ha infatti confermato che il team di sviluppo è attualmente al lavoro per la risoluzione di una serie di problematiche che potrebbero essere contenute all&#8217;interno di una futura patch, e andranno a sistemare aspetti quali il bilanciamento del gameplay, la performance, la stabilità e molti altri aspetti secondari.</p>
<p>Entro questa settimana, inoltre, sarà reso disponibile un aggironamento per la versione PC del gioco.</p>
<p>INGAME.IT</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1488/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1488/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1488/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1488&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/16/battlefield-3-per-playstation-dice-al-lavoro-su-una-nuova-patch%e2%80%8e/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7ab27b36cd86635f8194d82f7da867fd?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">elektrobolt</media:title>
		</media:content>
	</item>
		<item>
		<title>BFG vs SOCI</title>
		<link>http://bfgclan.net/2012/02/12/bfg-vs-soci/</link>
		<comments>http://bfgclan.net/2012/02/12/bfg-vs-soci/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 13:12:34 +0000</pubDate>
		<dc:creator>nikfury94</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1485</guid>
		<description><![CDATA[Dategli un occhiata, in HD! &#160; Ed ecco il secondo!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1485&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/12/bfg-vs-soci/"><img src="http://img.youtube.com/vi/wK30hTRLvh8/2.jpg" alt="" /></a></span>
<p>Dategli un occhiata, in HD!</p>
<p>&nbsp;</p>
<p>Ed ecco il secondo!</p>
<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/12/bfg-vs-soci/"><img src="http://img.youtube.com/vi/NNGNmKa5e9c/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1485/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1485/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1485/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1485&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/12/bfg-vs-soci/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/dbb067b9755ac38dba796ddd5de1ce7a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">nikfury94</media:title>
		</media:content>
	</item>
		<item>
		<title>BIG Fucking Gun</title>
		<link>http://bfgclan.net/2012/02/12/big-fucking-gun/</link>
		<comments>http://bfgclan.net/2012/02/12/big-fucking-gun/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 11:58:25 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1483</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1483&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/12/big-fucking-gun/"><img src="http://img.youtube.com/vi/8jgGK4NJ8Hk/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1483/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1483/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1483/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1483&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/12/big-fucking-gun/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>L&#8217;idiota che sclera</title>
		<link>http://bfgclan.net/2012/02/12/1478/</link>
		<comments>http://bfgclan.net/2012/02/12/1478/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 11:54:33 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[OffTopic]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1478</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1478&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/12/1478/"><img src="http://img.youtube.com/vi/YersIyzsOpc/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://bfgclan.net/2012/02/12/1478/"><img src="http://img.youtube.com/vi/_uerPDWpSZE/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1478/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1478/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1478/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1478&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/12/1478/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>Battlefield 3 &#8211; La situazione del multiplayer</title>
		<link>http://bfgclan.net/2012/02/12/battlefield-3-la-situazione-del-multiplayer/</link>
		<comments>http://bfgclan.net/2012/02/12/battlefield-3-la-situazione-del-multiplayer/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 11:28:45 +0000</pubDate>
		<dc:creator>Metroslayer</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1475</guid>
		<description><![CDATA[Quanto è valido il multiplayer di Battlefield 3? Le meccaniche della serie sono senza dubbio uniche e in questo terzo capitolo sono riproposte in modo ancora più ricco e vario. L&#8217;FPS targato DICE è infatti l&#8217;unico titolo a permettere strategie ampie, vere e proprie manovre di guerra e inoltre, su PC, è un anticipo sulla prossima [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1475&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Quanto è valido il multiplayer di <strong>Battlefield 3</strong>? Le meccaniche della serie sono senza dubbio uniche e in questo terzo capitolo sono riproposte in modo ancora più ricco e vario. L&#8217;FPS targato DICE è infatti l&#8217;unico titolo a permettere strategie ampie, vere e proprie manovre di guerra e inoltre, su PC, è un anticipo sulla prossima generazione videoludica, capace di mettere su schermo un conflitto quasi fotorealistico. Ma anche considerando le sole mappe conquest large, che sono bilanciate e capaci di esaltare il gameplay del titolo, i problemi non mancano con un engine davvero impressionante che però avrebbe probabilmente avuto bisogno di lavoro in più.</p>
<p>Il livello di interazione fisica è infatti immenso, decisamente troppo per una console, ma anche intrinsecamente foriero di guai su qualsiasi piattaforma. I problemi esplodono però con il deathmatch e le mappe piccole, introdotte forse cercando una via di mezzo con Modern Warfare 3. Il bilanciamento di due anime così diverse richiede infatti un lavoro immane e gli ambienti piccoli diventano spesso un caos di granate, missili, exploit e glitch che vengono ovviamente sfruttati da giocatori pro e non pro per rendere impossibile il gioco agli avversari, per accumulare punti senza fatica e per nascondersi completamente alla vista.</p>
<p>Tutti elementi quasi sempre accettabili nelle mappe ampie, dove tra veicoli e diverse strade le meccaniche del titolo si ribilanciano e glitch ed exploit diventano facilmente neutralizzabili. Ma risulta comunque evindete come la pulizia del motore non sia ancora sufficiente a coprire tutte le evenienze di un titolo così complesso. In ogni caso la patch che dovrebbe uscire in questi giorni proverà a livellare le cose sistemando alcuni bug, come la possibilità di usare il MAV del cecchino a mo&#8217; di ascensore, e bilanciando tutte le armi e relativi innesti. Puntroppo i problemi del comparto multigiocatore di <strong>Battlefield 3</strong> non si limitano al lato tecnico/concettuale. Per appassionare i giocatori serve infatti anche un titolo adatto all&#8217;agonismo con meccaniche chiare e con la possibilità di sgamare chi si comporta scorrettamente. Ma a questo proposito DICE ha fatto poco &#8220;dimenticandosi&#8221; di inserire una modalità spettatore senza la quale è impossibile avere un arbitro nei tornei.</p>
<p>Non a caso nonostante le vendite nei corridoi già si sente parlare di Bad Company 3, nella speranza di avere un motore più rifinito, un maggior controllo sul cheating e minori aperture agli exploiter. Nel frattempo in vetta restano i soliti clan, con poco ricambio, seguiti da un marasma di giocatori disorganizzati. Un panorama che tra l&#8217;altro consente alle medesime squadre di imporsi da anni senza rircambio. I nomi sono sempre i soliti e le informazioni non circolano, con il solo IRC a fare da crocevia per la creazione di clan war auto organizzate. In sostanza quello che ci si para davanti, nonostante meccaniche di gioco teoricamente aperte alla fantasia più sfrenata, è un panorama ancora peggiore di quello che avevamo quando la base d&#8217;utenza di un titolo era dieci volte inferiore. E dire che uno strumento come il Battlelog potrebbe essere facilmente dotato di strumenti per rilevare il server migliore per entrambi i team coinvolti in un match e per organizzare le battaglie stesse magari generando tornei aperti e capaci di coinvolgere l&#8217;intera utenza.</p>
<div></div>
<p>&nbsp;</p>
<div>
<h3 id="Un multiplayer ostile">Un multiplayer ostile</h3>
<p>Entriamo nel dettaglio in merito alle difficoltà poste da <strong>Battlefield 3</strong> alla competizione &#8220;sicura&#8221;. Innanzitutto la mancanza della modalità spettatore, attesa per il futuro, impedisce la presenza di un arbitro e quindi impedisce il freeze del server nel caso di crash oltre a relegare la rilevazione di irregolarità a programmi che catturano screen in modo randomico e funzionano approssimativamente. Infatti per giocare nelle competizioni ufficiali è necessario installare il sistema anticheat UAC e lanciarlo mentre si gioca, registrare l&#8217;id di punkbuster su ESL e CB, sperando che non intervenga qualche bug a farci bannare dai server, e soprattutto è necessario stare attenti a tutti i divieti imposti da ESL e CB che sono volti a creare un maggior bilanciamento ma snaturano il gioco stesso. Eliminare l&#8217;uso dello SMAW sulla fanteria per esempio elimina lo spam di missili nei corridoi, ma elimina anche la possibilità di sfasciare cornicioni, casupole e muri e, a seconda della mappa, causa uno sbilanciamento in favore di Assaltatore e Cecchino.</p>
<p>Vietato poi anche il lanciagranate M320, più letale del lanciamissili e utilizzabile per spam davvero fastidiosi. Ma eliminando l&#8217;M320 si eliminano anche i fumogeni che sono invece fondamentali per non trasformare mappe chiuse come Metro quasi ingiocabili in qualsiasi modalità. Infine in alcune competizioni vengono eliminati anche mirini e tool, a causa del bilanciamento, e vengono impedite varie altre possibilità di gioco spesso perchè sfruttabili in modo scorretto. Si torna dunque al problema iniziale. BF3 è bilanciato al meglio per mappe immense e molto aperte, anche se non mancano appunto problemi legati all&#8217;engine ed elementi da ribilanciare, ma quando le dimensioni si restringono, sia nelle mappe cittadine che in quelle a cielo aperto, è addirittura necessario snaturare il titolo per impedire le decine di exploit consentite dall&#8217;engine. Anche il bilanciamento delle armi da fuoco è piuttosto particolare con fucili a pompa cha abbattono un uomo a 100 metri o sono talmente potenti da sembrare cannoni. Drammatico anche il Pecheneg, il mitragliatore pesante che dovrebbe essere spreciso ma non fa altro che sparare lievemente più in basso del mirino via via che la distanza dal bersaglio aumenta. Tarato l&#8217;alzo è possibile fare stragi a distanza, visto il danno ingente dell&#8217;arma, con una precisione ragguardevole. C&#8217;è poi il FAMAS che rende l&#8217;assaltatore una macchina di morte. Certo, si tratta di una classe che deve avere un vantaggio con le armi da fuoco, ma deve essere relativo, come accade con l&#8217;F2000. Se avete problemi con la mira e la visuale ricordate che giocando via mouse il framerate è fondamentale. Giocare a 30 FPS crea parecchi problemi con una velocità di rotazione elevata e aumentando la sensibilità anche 60 possono essere troppo pochi. Esiste comunque un modo per guadagnare in performance senza castrare troppo la grafica (che resta omunque ottima anche selezionando la qualità media). Parliamo del <a href="http://bf3.realmware.co.uk/settings-editor/">BF3 Settings Editor</a> che consente di alterare alcuni parametri specifici come la dimensione delle ombre. Detto questo la bassa risoluzione spesso consente di individuare meglio il nemico, cosa da non sottovalutare quando si gioca a livelli elevati.</p>
</div>
<div>
<h3 id="Due anime, molti problemi">Due anime, molti problemi</h3>
<p><strong>Battlefield 3</strong> è ancora ricco di bug che devono essere corretti per consentire al titolo DICE di esprimersi al meglio. Le meccaniche sono infatti perfette con squadre tattiche, ordini a schermo, respawn pilotati, combinazioni di squadra per mirare e abbattere i velivoli. Ma senza le necessarie rifiniture all&#8217;engine l&#8217;esito delle azioni è spesso casuale con il C4 che danneggia il lato sbagliato dei veicoli, la minimappa che talvolta non indica i nemici, un netcode imperfetto e i velivoli che esplodono senza un motivo. Un altro grosso problema è la rilevazione dei rumori. Certo, in guerra è difficile sentire i passi di qualcuno sotto un bombardamento. Ma nel silenzio totale non avvertire un soldato pieno di equipaggiamento che corre è una cosa davvero particolare. Tanto per intenderci spesso fa più rumore un soldato che cammina accovacciato. Un sistema anomalo insomma, probabilmente funzionale alla possibilità di infliggere coltellate e alla vendetta sui cecchini ovvero funzionale alla doppia anima di <strong>Battlefield 3</strong> che tra kill streak e mappe come &#8220;L&#8217;Attraversamento della Senna&#8221; cerca anche di accontentare i giocatori di Modern Warfare. Seguendo due strade il rischio però è quello di scontentare tutti nonostante le grasse vendite garantite dal nuovo engine e dalla campagna pubblicitaria.</p>
<p>Un altro grave problema è il respawn pessimo i con soldati che appaiono letteralmente davanti alla canna del fucile di un nemico. In verità dovrebbe essere a posto già dalla prima patch, almeno secondo le promesse degli sviluppatori, ma non funziona ancora e rende le mappe piccole un dramma da giocare in conquest e le trasforma in una vera tortura in team deathmatch. Quest&#8217;ultima modalità non è poi supportata in alcun modo specifico con sezioni di mappa tagliuzzate in base alla presenza di container e corridoietti che ovviamente, visto il bilanciamento del titolo per le mappe aperte, stravolgono il tutto rendendo le mine anti-uomo e alcuni fucili a pompa degli strumenti di distruzione di massa. Migliore la situazione del Rush, vista la presenza di un obiettivo che costringe tutti a convergere pur mantenendo i respawn separati, ma anche la modalità Corsa dovrebbe essere limitata ad alcune specifiche mappe e non ritagliata a forza anche in quelle troppo chiuse o troppo aperte. Ottima in Damavand Peak da il peggio forse nelle nuove mappe di Back to Karkand dove le troppe aperture trasformano in un viaggio spirituale l&#8217;esperienza dei giocatori capitati nella squadra sbagliata. In ogni caso anche i colli di bottiglia di Grand Bazaar e Metro non sono molto piacevoli da vedere, almeno nell&#8217;ottica del gameplay di Battlefield 3, con un fiume di missili e granate sparate a caso su una scala mobile per diversi minuti. Un primo passo verso il bilanciamento verrà fatto proprio in questi giorni con un nuovo massiccio update che dovrebbe cambiare radicalmente le cose implementando la taratura degli accessori a seconda della singola arma. In questo modo le armi potenti e sprecise non smetteranno di trasformarsi in fucili da cecchino quando viene installata l&#8217;impugnatura anteriore come nel caso del FAMAS. Oltre a questo è previsto un fix per le comunicazioni automatiche con nuovi comandi e una nuova interfaccia. Infine dovrebbe essere sistemata la questione delle morti di sfortuna. Una vera piaga soprattutto per chi ama svolazzare, distruggere e saltellare.</p>
</div>
<div>
<h3 id="Tanto vale aspettare il futuro?">Tanto vale aspettare il futuro?</h3>
<p>Bilanciare tutte le situazioni del multiplayer di <strong>Battlefield 3</strong> è senza dubbio cosa ardua. Si tratta di un titolo realizzato per mappe grandi con cannonate a distanza, azioni di guerriglia, lanci dagli elicotteri e quant&#8217;altro. Il conquest large con due team organizzati e due piloti capaci è un piacere unico nel panorama degli FPS, una delizia in termini di bilanciamento delle meccaniche, come avevamo già detto in sede di recensione, e uno spettacolo per gli occhi. Lo stesso non si può dire per il combattimento ravvicinato, per le mappe chiuse, per le modalità implementate in fretta e furia e via dicendo. Inoltre dal punto di vista agonistico la mancanza di garanzie contro il cheating e di una modalità spettatore sono pugnalate alla schiena ai giocatori più volenterosi e onesti.</p>
<p>In ogni caso DICE ha espresso l&#8217;intenzione di voler ribilanciare ogni arma e di colmare tutte queste lacune in tempi brevi. Oltre a questo dovrebbe comparire, e speriamo che lo faccia presto, il supporto per gli spettatori accompagnato probabilmente da altri tool dedicati al lato agonistico. La situazione dunque dovrebbe migliorare instillando in noi la speranza che sia possibile giocare tranquillamente anche nelle mappe Conquest di taglia piccola. Certo, non pensiate di vedere il TDM sbocciare all&#8217;improvviso, vista la struttura dell&#8217;engine, ma un miglioramento nei respawn, e magari modalità deathmatch più organizzate, porterebbero un grosso cambiamento. In ogni caso, tenendo bene in mente che la mancanza di una modalità spettatore è quasi un crimine, la strada per l&#8217;evoluzione dell&#8217;FPS resta quella giusta. Troppo facile criticare DICE per aver osato troppo o accanirsi contro determinate scelte volte a soddisfare richieste differenti. Per dominare il mercato un FPS moderno deve accontentare gli amanti della guerra globale e quelli che apprezzano gli spazi chiusi e le partite rapide. Halo ha già dimostrato che si tratta di una scelta vincente anche se con un motore complesso come il Frostbite 2 l&#8217;obiettivo è senza dubbio più difficile da raggiuntere. In ogni caso una volta consolidata la tecnologia e sviluppati tool più efficaci la situazione dovrebbe migliorare in modo sostanziale. La nostra speranza è che i miglioramenti arrivino in corsa supportando così <strong>Battlefield 3</strong> ma c&#8217;è il rischio, avvertito da molti, che si arrivi alla maturità dell&#8217;engine solo con il prossimo capitolo ovvero con Bad Company 3. Un futuro, probabilmente non lontano, in cui speriamo che anche il Battlelog abbia compiuto un passo in avanti in termini di funzionalità.</p>
<p>Fonte: Multiplayer.it</p>
</div>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1475/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1475/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1475/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1475&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/12/battlefield-3-la-situazione-del-multiplayer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<georss:point>0.000000 0.000000</georss:point>
		<geo:lat>0.000000</geo:lat>
		<geo:long>0.000000</geo:long>
		<media:content url="http://0.gravatar.com/avatar/0cdd96061a6785476e5672baaebdd0ef?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">metroslayer</media:title>
		</media:content>
	</item>
		<item>
		<title>Squad Rush torneo :&#8221;Junior&#8221; Squad vs xVICx</title>
		<link>http://bfgclan.net/2012/02/09/squad-rush-torneo-junior-squad-vs-xvicx/</link>
		<comments>http://bfgclan.net/2012/02/09/squad-rush-torneo-junior-squad-vs-xvicx/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 20:59:08 +0000</pubDate>
		<dc:creator>thekluster88</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>

		<guid isPermaLink="false">http://bfgclan.net/?p=1469</guid>
		<description><![CDATA[Ragazzi sto mettendo i risultati dei match prima qui , poi crixio ci pensera a metterli tutti su A2P in quanto lui ha fatto la prima e devono essere messe tutte assieme . E&#8217; finita 4 a 2  per noi BFG http://battlelog.battlefield.com/bf3/battlereport/show/28619839/2/308544388/ http://battlelog.battlefield.com/bf3/battlereport/show/28624949/2/308544388/ http://battlelog.battlefield.com/bf3/battlereport/show/28623334/2/308544388/ http://battlelog.battlefield.com/bf3/battlereport/show/28622086/2/308544388/ http://battlelog.battlefield.com/bf3/battlereport/show/28619839/2/308544388/ MdM xSchweppesx cecchino KILLS 4 9 9 7 7   [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1469&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ragazzi sto mettendo i risultati dei match prima qui , poi crixio ci pensera a metterli tutti su A2P in quanto lui ha fatto la prima e devono essere messe tutte assieme .</p>
<p>E&#8217; finita 4 a 2  per noi BFG</p>
<p><a href="http://battlelog.battlefield.com/bf3/battlereport/show/28619839/2/308544388/">http://battlelog.battlefield.com/bf3/battlereport/show/28619839/2/308544388/</a></p>
<p>http://battlelog.battlefield.com/bf3/battlereport/show/28624949/2/308544388/</p>
<p>http://battlelog.battlefield.com/bf3/battlereport/show/28623334/2/308544388/</p>
<p>http://battlelog.battlefield.com/bf3/battlereport/show/28622086/2/308544388/</p>
<p>http://battlelog.battlefield.com/bf3/battlereport/show/28619839/2/308544388/</p>
<p><a href="http://battlelog.battlefield.com/bf3/soldier/MdM%20xSchweppesx/stats/229945700/xbox/">MdM xSchweppesx</a> cecchino KILLS 4 9 9 7 7   tot.:  36</p>
<p>DEATH 3 7 4 5 2   tot.:  21</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/bfgclan.wordpress.com/1469/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/bfgclan.wordpress.com/1469/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/bfgclan.wordpress.com/1469/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bfgclan.net&amp;blog=23904673&amp;post=1469&amp;subd=bfgclan&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://bfgclan.net/2012/02/09/squad-rush-torneo-junior-squad-vs-xvicx/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5442ff0b7dc631f9c3fe0572a54d93b3?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">thekluster88</media:title>
		</media:content>
	</item>
	</channel>
</rss>
